Monday, October 15 11:02:49
Irish company Aftermath has today launched the first e-learning software that uses Facebook time as a reward for kids learning maths online.
The software application called Aftermath (getaftermath.com) has been developed in collaboration with Trinity College Dublin, in response to the worldwide problem of teenagers spending too much time on Facebook and the need for better maths literacy. With Facebook and other time consuming websites being one of the major threats to teenagers' study-time, Aftermath is the first parental-control software that uses online time as a reward for kids learning. Whenever kids attempt to access Facebook and other time-wasting websites, they are redirected to the Aftermath site where they earn time online by completing maths questions in a fun game-based learning environment. Correlated to international standards, the maths challenges have been designed by qualified maths teachers and are appropriate for teenagers aged between 11 and 16.
"We are really excited to have developed a world-first e-learning system that uses online time as a reward," said Ronan Higgins, who co-founded Aftermath with his brother Pierce. "The combined issue of teenagers being too absorbed in Facebook and the need to boost their maths abilities is a world-wide problem and we believe this product will have a major impact globally."
"The influence of technology on teenagers' lives is a daily challenge for parents raising a 21st century family," said Pierce Higgins. "As parents, we know first-hand how absorbing and distracting the Internet can be and how it can be used for a compulsive amount of time. We want Aftermath to change the way kids think about the time they spend online and that it is seen as a reward, rather than an access all hours activity."